Brandon Lockhart is a 26 year old 185cm guard from St Louis, Missouri that completed his third professional season and first with German team ScanPlus Baskets Elchingen (Germany-ProB) averaging 12,0ppg, 3,8rpg and 6,2apg. As a rookie he played for BK Levicki Patrioti (Slovakia-Extraliga) playing 34 games: Score-5(16.7ppg), 3.8rpg, Assists-5(4.3apg), Steals-1(3.0spg), FGP: 50.2%, 3PT: 28.5%, FT: 78.9%. He played at Drury (NCAA2) from 2009-2013 and as a senior played 35 games averaging 12.5ppg, 3.9rpg, 6.1apg, 2.9spg, FGP: 50.9%, 3PT: 48.3%, FT: 77.1%. Last season he played for the Giants TSV 1861 Noerdlingen (Germany-ProB) playing 29 game averaging 16.8ppg, 4.1rpg, 5.7apg, 2.5spg, FGP: 49.6%, 3PT: 26.8%, FT: 81.1%. He spoke to German Hoops at the end of the season.
Miles Schmidt-Scheuber interviewing ScanPlus Baskets point guard Brandon Lockhart after a loss against the Fraport Skyliners Juniors in Frankfurt
Brandon thanks for talking to German Hoops. Congrats on a big season where you fell short in a do or die game in the semi-finals. How hard has it been digesting this season end since you were one win away from the Pro A?
It’s always tough to digest a loss, even more so one that ends your season. But I’ve had some time to cope with it and will now just use it as motivation to prepare for next season.
You played a hard fought series against Wurzburg and went the distance against PS Karlsruhe as well. Do you feel like the Wurzburg series took a toll on the team going into the PS Karlsruhe series?
Wurzburg was a tough team, but I do not think that series had any effect on the PSK series because we had enough time to recover.
The 92-75 score in game three was a little deceiving as there wasn´t much that separated the two teams in many statistical categories. What do you feel decided this series?
In the final game, the second quarter really was the turning point in the game. They came out with a ton of energy to build a big lead and from that point on, we were always just trying to get back in the game. Kudos to them because they never allowed us to make the game interesting.